

Reverb X...
Click Here to get the DEMO
$199US
|
It's here...!!!
|
|
World class reverbs
|
|
Easy to use, yet extremely powerful.
|
|
SMP(symmetric multiprocessor) Optimized Digital Reverberation
|
|
Real-time previews (dependent of the hosting application -see CPU usage!!! )
|
|
Supports DirectX 8 and greater Automation
|
|
Silky smooth reverbs...
|
|
Equalization controls
|
|
Use it like you would use any hardware unit
|
|
Complete with analogue-style meter
|
|
64 bit floating calculations (internal)
|
|
32 bit in/out (external)
|
|
Supports sample rates over 192kHz
|
|
Compatible with all applications which support DirectX plugins
|
|
Microsoft Windows9x/2000/NT4.0/XP Compatable
|
|
Capability of showing at least 256 colours at a time (8-bit colour mode)
|
|
Any application supporting DirectX/ActiveMovie plugs (Wavelab 3.0>, Cubase VST 3.55>, Cakewalk Pro Audio 6.01>, Cool Edit Pro 1.0>, Sound Forge 4.0c>, ACID>, Samplitude 2496>)
|
|
256 MB RAM, Pentium 4 / Celeron / AMD Athlon or 100% compatible .
|
|
For real-time previews with ALL algorithms, a minimum of 2GHz is recommended.
Although a 450 mhz machine will provide real-time previews with 5 of the 8 algorithms
|
Recommended: Dual Pentium 4 3.2 GHz, 1G RAM, Windows 2000,XP
|
|
|
Certain algorithms might not run real-time on all processors.
|
|
NO specialised DSP hardware required
|
|
Precision (Internal):
|
64 bit
|
|
Precision (External):
|
Application dependant - max. 32 bit(*)
|
|
S/N Ratio:
|
N/A (**)
|
|
Real-time:
|
Yes (dependent on system speed & application)
|
|
Input:
|
22050-Inf. Hz, 16/32(*) bit, mono/stereo- dependant on algorithm
|
|
Output:
|
22050-Inf. Hz, 16/32(*) bit, stereoMeter range: -20 dB - +6 dB
|
|
Meter type:
|
ANSI C165 Conforming Meter (Calibrated to -10 dBfs)
Input / Output / Reverb Level (switchable)
|
|
Level controls:
|
Input, Wet(reverb)and Dry(source) level controls
|
|
Precision controls:
|
Hold down 'Ctrl' for more precise fader adjustment
|
|
Sound controls:
|
Dependant on algorithm selected.
|
|
System load:
|
10-50% (***)
|
(*):
32 bit data has a 24-bit mantissa, 64 bit data uses a 53-bit mantissa
(**):
As it is a digital domain, no noise is added to the signal.
(***):
Measured on an Intel 1 Ghz, Abit mainboard, 512 MB RAM, Windows XP, Sound Forge 5.0 (Speed may vary (5-10%) with different settings)
|
|