Compressor X

Compressor X is amazing. Where do we start? It is more compression control than you should need in this lifetime. Sell your Fairchild's while they still have value! (maybe that's going a little far... :)) Anyway... really... this unit has it all, I am able to emulate Urei's 1176's, DBX 165a's, Manley variable MU's, Digital comps, you name it. This thing is amazing. Try it, you'll see.

Click Here to get the DEMO

Top quality sound. Capable of 'desirable' breathing and pumping, formerly attainable only by analog design.
True stereo 64 bit internal precision. Hard or Soft Knee compression. Peak or RMS limiting.
Unmatched versatility.
Brick Wall limiting (zero stop) (bypassable)
Real-time previews (dependent of the hosting application)
Fast and reliable
Ultra-fast attack times available
Auto-Release (user selectable)
Use it like you would use any hardware unit (except they can't do all this!!!)
Complete with analogue-style meter
Ultra-Precise fader control while holding down the "Ctrl" button
Supports sample rates over 192kHz
Compatible with all applications which support DirectX (ActiveMovie) plugins


Microsoft Windows 95/98/Windows NT 4.0 or later
Capability of showing at least 256 colours at a time (8-bit colour mode)
Any application supporting DirectX/ActiveMovie plugs (Wavelab 1.6, Cubase VST 3.55, Cakewalk Pro Audio 6.01, Cool Edit Pro 1.0, Sound Forge 4.0c, ACID, Samplitude 2496)
Pentium processor or 100% equivalent. For real-time preview, a 133MHz processor is recommended
NO specialised DSP hardware required


Precision (Internal): 64 bit
Precision (External): Application dependant - max. 32 bit(*)
S/N Ratio: N/A (**)
Real-time: Yes (dependent on system speed & application)
Input: 22050-Inf. Hz, 16/32(*) bit, mono/stereo
Output: 22050-Inf. Hz, 16/32(*) bit, stereoMeter range: -20 dB - +6 dB
Meter type: Input / Output / Gain Reduction (switchable)
Level controls: Input, Threshold, Output, brick wall
Precision controls: Hold down 'Ctrl' for more precise fader adjustment
Sound controls: Attack time, Release time, auto-release, Hard Knee, Soft Knee, RMS or Peak limiting. Zero stop.
System load: 26% (***)

32 bit data has a 24-bit mantissa, 64 bit data uses a 53-bit mantissa

As it is a digital domain, no noise is added to the signal.

Measured on an Intel 200MMX, AOpen AX5T-3.1 mainboard, 32 MB SDRAM, Windows 95, Sound Forge 4.0d (Speed may vary (5-10%) with different settings)